![]() Gnaars now have a supercharged punch attack that deals more damage and has a lot more knockback than normal this is signified by their fists glowing as they punch.Beheaded Rocketeers now have a chance of firing an opened rocket that homes in on the player in the same manner as a Common Aludran Reptiloid's fireball, although that can be destroyed in midair.In the Serious Sam Fusion version of Serious Sam 3, as well as Serious Sam 4 and Siberian Mayhem, some enemies now have access to new attacks or behaviors otherwise not possible on lower difficulties (except Hard and Mental difficulties): For example, in Serious Sam's Bogus Detour, the player's health and armor is decreased to 50, upgrades are more expensive and the behavior of some enemies are altered. Players who have knowledge of the levels, and where and when enemies spawn should be more than capable for the challenge.Īside from the increase in enemies and the damage they deal, there are some changes that can make gameplay more daunting. ![]() Levels will be much longer due to length and density of waves, so it would not be unusual for first-time players to be playing much longer on certain levels. It requires not only good playing skills, but a good endurance from the player. ![]() Though obviously not impossible, Serious difficulty remains a worthy challenge for anybody looking to test their skills. Hard difficulty might be the closest comparison, but it is by no means an equal equivalent to the overwhelming amounts that can be found on Serious difficulty. Serious difficulty is recommended only for the most serious, experienced players. On the other hand, I Am Ugh-Zan difficulty, only available in Serious Sam Classics: Revolution, is essentially Serious difficulty but with 50% extra enemy health and the chance that enemies will spawn with fire or ice modifiers that can gradually harm or slow down the player, respectively, upon contact with them. By comparison, Mental difficulty, despite being the last possible difficulty in some games, only offers the same amount of enemies and enemy strengths featured on Hard difficulty. Serious difficulty can be considered the greatest challenge in a Serious Sam game, as it offers the highest caliber of enemies featured in any difficulty. Only in certain games is Serious difficulty the highest, and final difficulty setting. Serious difficulty is generally the penultimate difficulty in most of the Serious Sam games, as Mental difficulty (I am Ugh-Zan difficulty in the case of Serious Sam Classics: Revolution) is usually featured as the last possible difficulty. Finishing Serious Sam 1, Serious Sam HD, Serious Sam 3: BFE, Serious Sam VR, Serious Sam 3 VR: BFE and Serious Sam 4 on Serious difficulty unlocks Mental difficulty, and finishing the difficulty in Serious Sam Classics: Revolution unlocks I Am Ugh-Zan difficulty. It is featured in almost all Serious Sam titles. Serious difficulty is a difficulty setting in the Serious Sam games.
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